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mobile-games

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npx machina-cli add skill vudovn/antigravity-kit/mobile-games --openclaw
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SKILL.md
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Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

ConstraintStrategy
Touch inputLarge hit areas, gestures
BatteryLimit CPU/GPU usage
ThermalThrottle when hot
Screen sizeResponsive UI
InterruptionsPause on background

2. Touch Input Principles

Touch vs Controller

TouchDesktop/Console
ImprecisePrecise
Occludes screenNo occlusion
Limited buttonsMany buttons
Gestures availableButtons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

ActionTrigger
Reduce qualityDevice warm
Limit FPSDevice hot
Pause effectsCritical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

RequirementNote
Privacy labelsRequired
Account deletionIf account creation exists
ScreenshotsFor all device sizes

Android (Google Play)

RequirementNote
Target APICurrent year's SDK
64-bitRequired
App bundlesRecommended

5. Monetization Models

ModelBest For
PremiumQuality games, loyal audience
Free + IAPCasual, progression-based
AdsHyper-casual, high volume
SubscriptionContent updates, multiplayer

6. Anti-Patterns

❌ Don't✅ Do
Desktop controls on mobileDesign for touch
Ignore battery drainMonitor thermals
Force landscapeSupport player preference
Always-on networkCache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

Source

git clone https://github.com/vudovn/antigravity-kit/blob/main/.agent/skills/game-development/mobile-games/SKILL.mdView on GitHub

Overview

This skill defines platform constraints and optimization principles for mobile games. It covers touch input, battery and thermal management, responsive UI across screen sizes, interruptions, app store requirements, and monetization models.

How This Skill Works

The skill translates platform constraints into actionable design rules: optimize touch interactions with large hit targets and gestures, throttle CPU/GPU to stay cool, and pause on background. It also prescribes store compliance checks (privacy labels, 64-bit support, screenshots) and appropriate monetization models.

When to Use It

  • Designing for touch-first mobile devices with limited battery and thermal headroom.
  • Preparing a mobile game's UI for multiple screen sizes and orientations.
  • Optimizing performance to keep FPS around 30 and conserve battery.
  • Ensuring app store compliance during submission (privacy labels, screenshots, 64-bit, etc.).
  • Choosing monetization models and avoiding common mobile anti-patterns.

Quick Start

  1. Step 1: Assess device constraints including touch targets, battery, thermal, screen sizes, and interruptions.
  2. Step 2: Implement touch UX and performance guards: target sizes, visual feedback, FPS cap, and background pause.
  3. Step 3: Validate store readiness: privacy labels, screenshots for all devices, 64-bit on Android, and current target SDK.

Best Practices

  • Design for touch with large hit targets and gestures (minimum 44x44 points).
  • Provide visual feedback on touch actions to confirm input.
  • Avoid precise timing requirements that hinder responsive play.
  • Support both portrait and landscape orientations for flexible gameplay.
  • Pause on background interruptions and throttle resources when the device is hot to protect battery and performance.

Example Use Cases

  • Puzzle game uses 44x44 tap targets and clear touch feedback for all actions.
  • Racing game caps FPS and throttles quality when the device overheats.
  • RPG supports both portrait and landscape, and offers dark mode to save OLED battery.
  • Mobile game pauses automatically when sent to the background and resumes on return.
  • Studio ensures iOS privacy labels, screenshots for all device sizes, and Android 64-bit support.

Frequently Asked Questions

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