claude-code-teams
Scannednpx machina-cli add skill sequenzia/agent-alchemy/claude-code-teams --openclawClaude Code Agent Teams Reference
A shared reference for Claude Code's Agent Teams features. Load this skill when building skills or agents that create teams, spawn teammates, coordinate multi-agent workflows, or integrate with team hooks.
This skill covers team lifecycle, tool parameters, spawning mechanics, and file structure. For deeper topics, load the reference files listed in Loading Reference Files.
Cross-reference: For Claude Code Tasks (TaskCreate, TaskGet, TaskUpdate, TaskList), see the companion skill:
Read ${CLAUDE_PLUGIN_ROOT}/../claude-tools/skills/claude-code-tasks/SKILL.md
TeamCreate Tool
Creates a new named team and registers the caller as team lead.
| Parameter | Type | Required | Description |
|---|---|---|---|
team_name | string | Yes | Unique team identifier. Used in file paths, environment variables, and member discovery. Use kebab-case (e.g., analysis-team). |
description | string | Yes | Human-readable description of the team's purpose. Shown in team config and used by teammates to understand their team's mission. |
agent_type | string | No | The type of agent running as team lead. Informational; stored in config.json for member discovery. |
Return behavior: Returns a confirmation with the team name. The team is immediately ready for member spawning after creation. A config.json file is created at ~/.claude/teams/{team-name}/config.json with team metadata including lead identity, description, and member roster.
Constraints:
- Team names must be unique across all active teams
- The creating agent becomes team lead automatically
- Only team leads can send shutdown requests to members
TeamDelete Tool
Deletes a team and cleans up its resources.
| Parameter | Type | Required | Description |
|---|---|---|---|
team_name | string | Yes | Name of the team to delete. Must match an existing team created by the caller. |
Prerequisites: All team members must be shut down before deletion. Attempting to delete a team with active members will fail.
Cleanup behavior: Removes the team's config.json, clears inbox directories, and deregisters the team. Task files associated with the team (under ~/.claude/tasks/{team-name}/) are preserved for history.
Team Lifecycle
The full lifecycle of an agent team follows five phases:
Creation --> Member Spawning --> Coordination --> Shutdown --> Cleanup
stateDiagram-v2
[*] --> Created: TeamCreate
Created --> Spawning: Task tool (team_name)
Spawning --> Coordinating: Members active
Spawning --> Coordinating: Spawn more members
Coordinating --> ShuttingDown: Work complete
ShuttingDown --> Cleanup: All members stopped
Cleanup --> [*]: TeamDelete
classDef active fill:#e8f5e9,color:#000
classDef transition fill:#fff3e0,color:#000
class Created,Cleanup transition
class Spawning,Coordinating,ShuttingDown active
Phase Details
1. Creation: Team lead calls TeamCreate with a name and description. The team config file is written and the lead is registered.
2. Member Spawning: Team lead uses the Task tool with team_name parameter to spawn teammates. Each teammate runs as an isolated Claude Code session. Members can be spawned incrementally as work demands change.
3. Coordination: Members work on assigned tasks, communicate via SendMessage, and report results. The team lead monitors progress, assigns new work, and handles issues. Members may cycle between active and idle states — this is normal.
4. Shutdown: When all work is complete, the team lead sends shutdown_request messages to each member. Members acknowledge with shutdown_response and terminate. The lead waits for all members to confirm shutdown.
5. Cleanup: After all members have stopped, the team lead calls TeamDelete to remove the team config and clean up resources.
Teammate Spawning
Teammates are spawned using the Task tool with the team_name parameter. Each teammate runs as a separate Claude Code session.
Spawn Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
description | string | Yes | The task/prompt for the teammate. This is the initial instruction the teammate receives. |
team_name | string | Yes | Associates the spawned agent with this team. Must match an existing team name. |
subagent_type | string | No | Model tier for the teammate: "default" (Opus), "fast" (Sonnet). Choose based on task complexity. |
name | string | No | Human-readable name for the teammate (e.g., "researcher-1"). Appears in team config and messages. |
run_in_background | boolean | No | If true, the spawning agent does not block waiting for the teammate to finish. Essential for parallel teammate workflows. Default: false. |
Subagent Type Selection
| Type | Model Tier | Best For |
|---|---|---|
"default" | Opus | Complex reasoning, synthesis, architecture decisions, autonomous multi-step work |
"fast" | Sonnet | Parallel exploration, data gathering, straightforward implementation, high-volume tasks |
Isolation
Each teammate runs in its own Claude Code session with:
- Independent context window (no shared memory with other teammates)
- Own tool permissions and approval state
- Own working directory (same project root)
- Communication only through
SendMessage(file-based inbox delivery)
Background Spawning Pattern
For parallel teammates, spawn all with run_in_background: true:
Task(description="Analyze module A", team_name="analysis-team", name="analyzer-1", run_in_background=true)
Task(description="Analyze module B", team_name="analysis-team", name="analyzer-2", run_in_background=true)
Task(description="Analyze module C", team_name="analysis-team", name="analyzer-3", run_in_background=true)
The team lead continues running and can coordinate via messages while teammates work.
Idle State Semantics
Understanding idle state is critical for correct team coordination.
Idle is normal, not an error. When a teammate finishes its current task and has no pending messages, it enters an idle state. This is expected behavior between work assignments.
Key rules:
- Idle teammates can still receive and process messages
- Claude Code sends automatic idle notifications to the team lead when a teammate becomes idle
- Do NOT interpret idle as "broken" or "stuck" — it means the teammate is waiting for work
- Do NOT react to idle notifications unless you have new work to assign
- Send new work to idle teammates via
SendMessagewhen ready - Only send
shutdown_requestwhen the teammate's role is fully complete
Anti-pattern: Immediately shutting down teammates when they go idle. This wastes the spawning cost and prevents reuse for follow-up tasks.
Environment Variables
Claude Code automatically sets these environment variables in every teammate session:
| Variable | Description | Example Value |
|---|---|---|
CLAUDE_CODE_TEAM_NAME | Name of the team this agent belongs to | analysis-team |
CLAUDE_CODE_AGENT_NAME | This agent's name within the team | researcher-1 |
CLAUDE_CODE_AGENT_TYPE | Role of this agent (lead or member) | member |
CLAUDE_CODE_TASK_LIST_ID | The task list ID associated with this team | abc123 |
These variables allow teammates to:
- Know which team they belong to (for SendMessage routing)
- Identify themselves in messages and logs
- Determine if they are lead or member (for permission checks)
- Access the shared task list for the team
Spawn Backends
Claude Code supports multiple backends for running teammate sessions.
| Backend | Environment | Characteristics |
|---|---|---|
| in-process | Default | Runs within the same process group. Simplest setup. No external dependencies. Suitable for most workflows. |
| tmux | Terminal | Each teammate runs in a separate tmux pane. Requires tmux installed. Provides visual monitoring of teammate sessions. Good for debugging and development. |
| iTerm2 | macOS | Each teammate runs in a separate iTerm2 tab. macOS only. Provides native tab-based visual monitoring. Requires iTerm2 application. |
Selection Guidance
- Use in-process (default) for production workflows, CI/CD, and when you do not need visual monitoring of individual teammate sessions.
- Use tmux when debugging multi-agent workflows and you want to watch each teammate's session in real time. Requires
tmuxto be installed. - Use iTerm2 on macOS when you prefer native terminal tabs over tmux panes for visual monitoring during development.
The backend is configured at the Claude Code application level, not per-team or per-spawn call.
File Structure
Agent Teams use a file-based coordination system rooted in the user's home directory.
Directory Layout
~/.claude/
├── teams/
│ └── {team-name}/
│ └── config.json # Team metadata, member roster, lead identity
├── tasks/
│ └── {team-name}/
│ ├── {task-id}.json # Individual task files for team members
│ └── ...
└── inboxes/
└── {team-name}/
├── {agent-name}/ # Per-agent inbox directory
│ ├── msg-001.json # Delivered message files
│ └── ...
└── ...
config.json
The team configuration file at ~/.claude/teams/{team-name}/config.json contains:
- Team name and description
- Team lead identity and agent type
- Member roster with names, types, and status
- Creation timestamp
Other teammates discover team membership by reading this file.
Inbox Delivery
Messages sent via SendMessage are written as JSON files to the recipient's inbox directory. Claude Code monitors these directories and delivers messages automatically — teammates do not poll for messages.
Task Files
Each teammate's assigned work is tracked as task files under ~/.claude/tasks/{team-name}/. These follow the standard Claude Code Tasks format (same as non-team tasks) and persist after team deletion for history.
SendMessage Overview
SendMessage is the communication tool for inter-agent messaging within a team. It supports five message types, each with different routing and semantics.
| Type | Routing | Purpose |
|---|---|---|
message | Direct (one recipient) | Send a targeted message to a specific teammate by name |
broadcast | All members | Send to every team member simultaneously. Costs N messages for N members. |
shutdown_request | Direct (one recipient) | Request a teammate to shut down gracefully. Includes a request_id. |
shutdown_response | Direct (requester) | Teammate acknowledges shutdown. Includes matching request_id. |
plan_approval_response | Direct (requester) | Approve or reject a teammate's proposed plan with optional feedback. |
Message delivery is automatic — Claude Code writes message files to recipient inboxes and notifies them. No polling required.
Peer DM visibility: Team leads can see direct messages between team members for oversight and coordination purposes.
For complete field tables, usage guidance, and examples for each message type, load the messaging protocol reference:
Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/messaging-protocol.md
Loading Reference Files
This skill provides an overview of Agent Teams. For detailed coverage of specific topics, load these reference files as needed:
Messaging Protocol
Complete documentation of all 5 SendMessage types with field tables, delivery mechanics, and usage patterns.
Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/messaging-protocol.md
Orchestration Patterns
Proven multi-agent workflow patterns including Parallel Specialists, Pipeline, Swarm, Research-then-Implement, and Plan Approval Gate. Each pattern includes structure, task design, and communication flow.
Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/orchestration-patterns.md
Hooks Integration
TeammateIdle and TaskCompleted hook events for quality gates and automation. Includes hook schemas, exit code behavior, and practical examples.
Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/hooks-integration.md
Source
git clone https://github.com/sequenzia/agent-alchemy/blob/main/claude/claude-tools/skills/claude-code-teams/SKILL.mdView on GitHub Overview
Claude Code Teams provides a reference for building Claude Code Agent Teams. It documents the team lifecycle, tool parameters, spawning mechanics, and related file structure, helping you coordinate multi-agent workflows and hooks.
How This Skill Works
The reference covers TeamCreate to initialize a named team and register the lead, producing a config.json at ~/.claude/teams/{team-name}/config.json. TeamDelete removes the team and cleans up resources, requiring all members to be shut down first. Member Spawning uses the Task tool with a team_name to create isolated teammates, while Coordination relies on SendMessage for communication and progress tracking.
When to Use It
- You need to initialize a named Claude Code Team for cross-agent collaboration.
- You want to spawn teammates in response to rising workload.
- You require formal coordination and task assignment driven by a team lead.
- You are ready to shutdown all members and clean up after project completion.
- You want to audit or reference team metadata and roster from the config.json.
Quick Start
- Step 1: Call TeamCreate with team_name and description (and optional agent_type) to initialize a new team.
- Step 2: Use the Task tool with team_name to spawn teammates; each teammate runs in its own Claude Code session.
- Step 3: Coordinate via SendMessage, monitor progress, then on completion, send shutdown_request and run TeamDelete to clean up.
Best Practices
- Use kebab-case for team_name as required by TeamCreate.
- Ensure team names are unique across all active teams before creation.
- Treat the initiating agent as the team lead and restrict shutdown control to leads.
- Shut down all members before attempting TeamDelete to avoid failures.
- Preserve task history by keeping files under ~/.claude/tasks/{team-name}/.
Example Use Cases
- Create a team named analysis-team with a clear description, then spawn three teammates to begin data collection tasks.
- Scale the team by spawning additional members as workload grows and assign work via the Task tool.
- Coordinate progress using SendMessage, with the lead monitoring results and reassigning tasks as needed.
- Upon completion, issue shutdown_request messages to all members and perform TeamDelete to clean up.
- Inspect ~/.claude/teams/{team-name}/config.json to verify lead identity, description, and roster.