Monetize
Verified@ivangdavila
npx machina-cli add skill @ivangdavila/monetize --openclawHow This Works
Tell me what you're building and your situation. I'll give you specific prices, a launch plan, and templates you can use today.
No "it depends." No theory. Decisions made for you.
Load the Right Guide
| Situation | Read |
|---|---|
| Mobile app | mobile-apps.md |
| SaaS/subscription | saas.md |
| Content/creator | creator.md |
| Need pricing math | pricing.md |
| Ready to launch | launch.md |
| Need copy/templates | templates.md |
| Real success patterns | success.md |
Universal Truths
You're probably underpriced. Data across 25K+ companies shows the median leaves 30% on the table. Price higher than comfortable, validate with real sales.
Packaging > Pricing. How you bundle features matters more than the number. Get packaging right first.
10 happy customers who'd recommend > 100 customers. Quality matters more than quantity.
Charge from day one. No "free beta." If people won't pay $1, they won't pay $100. Credit cards validate, promises don't.
Build for yourself first. You should be user #1. If you don't need it, you'll quit when it gets hard.
Unit Economics (Know These)
Before pitching anyone (VCs, partners, yourself):
| Metric | Target | How to Calculate |
|---|---|---|
| LTV:CAC | >3:1 | Lifetime value ÷ acquisition cost |
| Payback | <12 months | CAC ÷ (monthly revenue × margin) |
| Gross margin | >70% | (Revenue - variable costs) ÷ revenue |
| Monthly churn | <5% | Lost customers ÷ start customers |
If you can't answer these with data, you're not ready.
Red Flags
- Building for months without $1 of revenue
- "I'll figure out pricing later"
- Free tier has >90% of the value
- Discounting to close every deal
- No idea who your best customers are
- Copying competitor prices without understanding why
Overview
Monetize provides concrete pricing, launch plans, and revenue strategies for indie products, SaaS, mobile apps, and creators. It replaces theory with practical prices, plans, and templates you can implement today.
How This Skill Works
Describe what you are building and your situation, and Monetize returns precise prices, a launch plan, and ready-to-use templates. It delivers actionable guidance with dedicated guides for mobile apps, SaaS, and creators, plus pricing, launch, and templates resources.
When to Use It
- Pricing for a mobile app
- Pricing for SaaS/subscription
- Monetizing a creator or content business
- Need pricing math and unit economics (LTV:CAC, payback, margins)
- Ready-to-launch with templates and copy
Quick Start
- Step 1: Describe your product and situation (mobile app, SaaS, or creator)
- Step 2: Receive concrete prices, a launch plan, and templates
- Step 3: Implement with the guided pricing, launch, and templates and track metrics (LTV:CAC, gross margin, payback)
Best Practices
- Price higher than comfortable and validate with real sales
- Pack features first; packaging matters more than price
- Charge from day one; no free beta
- Build for yourself first and be the user number one
- Define your best customers and avoid blindly copying competitor prices
Example Use Cases
- A mobile app uses packaging-first pricing to raise price while maintaining user adoption
- A SaaS startup aligns pricing with LTV:CAC > 3:1 and a payback under 12 months
- A creator monetizes content using ready-to-use templates and paid on-boarding
- A product emphasizes immediate paid entry rather than a free beta
- A launch-ready project uses the guided launch and copy templates to deploy pricing quickly