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geometry-algorithm-library

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Geometry Algorithm Library Skill

Purpose

Implement computational geometry algorithms for competitive programming and algorithmic problems.

Capabilities

  • Convex hull (Graham scan, Andrew's monotone chain)
  • Line intersection algorithms
  • Closest pair of points
  • Point in polygon tests
  • Voronoi diagram, Delaunay triangulation
  • Polygon clipping

Target Processes

  • computational-geometry

Algorithm Catalog

Convex Hull

  • Graham scan O(n log n)
  • Andrew's monotone chain O(n log n)
  • Jarvis march O(nh)

Intersection Algorithms

  • Line sweep for segment intersection
  • Bentley-Ottmann algorithm
  • Polygon intersection

Distance Problems

  • Closest pair of points O(n log n)
  • Farthest pair (rotating calipers)
  • Point-polygon distance

Triangulation

  • Ear clipping O(n^2)
  • Delaunay triangulation
  • Voronoi diagram

Input Schema

{
  "type": "object",
  "properties": {
    "algorithm": { "type": "string" },
    "variant": { "type": "string" },
    "language": {
      "type": "string",
      "enum": ["cpp", "python", "java"]
    },
    "includeVisualization": { "type": "boolean", "default": false }
  },
  "required": ["algorithm"]
}

Output Schema

{
  "type": "object",
  "properties": {
    "success": { "type": "boolean" },
    "code": { "type": "string" },
    "complexity": { "type": "object" },
    "usage": { "type": "string" }
  },
  "required": ["success", "code"]
}

Source

git clone https://github.com/a5c-ai/babysitter/blob/main/plugins/babysitter/skills/babysit/process/specializations/algorithms-optimization/skills/geometry-algorithm-library/SKILL.mdView on GitHub

Overview

Provides ready-to-use computational geometry implementations for competitive programming. It covers convex hulls (Graham scan, monotone chain), line intersections, closest pairs, point-in-polygon tests, triangulation, Voronoi and Delaunay diagrams, and polygon clipping. These building blocks help you solve geometry problems quickly and reliably.

How This Skill Works

Algorithms are implemented as modular components (e.g., Graham scan, Andrew's monotone chain, Bentley-Ottmann) that you can swap in based on problem constraints. Each component exposes a consistent API and can be consumed from cpp/python/java using the defined input and output schemas in the SKILL. The library focuses on efficiency and robustness for competitive programming.

When to Use It

  • When you need the convex hull of a point set for geometry tests or collision detection
  • When determining if two line segments intersect or computing polygon intersections
  • When solving distance problems like the closest pair of points or farthest pair with rotating calipers
  • When you must check whether a point lies inside, outside, or on the boundary of a polygon
  • When generating triangulations, Voronoi diagrams, or Delaunay triangulations for mesh / spatial analysis

Quick Start

  1. Step 1: Choose an algorithm (e.g., Graham scan for hull) and a language (cpp/python/java).
  2. Step 2: Provide input as a JSON object following the Input Schema, specifying algorithm, variant, language, and options.
  3. Step 3: Run the skill and use the Output Schema to read success, code, complexity, and usage.

Best Practices

  • Choose the right hull or intersection algorithm based on input size and order (e.g., Graham scan for unsorted data, monotone chain for N log N)
  • Handle collinear points and degenerate cases explicitly to avoid incorrect results
  • Use robust numeric types or epsilon tolerances for floating-point coordinates
  • Validate algorithms with randomized and adversarial tests, including boundary cases
  • Profile memory and runtime across languages (cpp, Python, Java) and optimize data structures accordingly

Example Use Cases

  • Collision detection in games and robotics using convex hulls and distance queries
  • Map rendering and GIS tasks that require polygon clipping and intersection
  • Mesh generation and spatial analysis using Delaunay triangulation and Voronoi diagrams
  • Proximity queries and nearest-neighbor problems solved with closest-pair tests
  • Path planning and visibility graphs leveraging line intersection and polygon operations

Frequently Asked Questions

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