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flutter-adaptive-ui

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Flutter Adaptive UI

Overview

Create Flutter applications that adapt gracefully to any screen size, platform, or input device. This skill provides comprehensive guidance for building responsive layouts that scale from mobile phones to large desktop displays while maintaining excellent user experience across touch, mouse, and keyboard interactions.

Quick Reference

Core Layout Rule: Constraints go down. Sizes go up. Parent sets position.

3-Step Adaptive Approach:

  1. Abstract - Extract common data from widgets
  2. Measure - Determine available space (MediaQuery/LayoutBuilder)
  3. Branch - Select appropriate UI based on breakpoints

Key Breakpoints:

  • Compact (Mobile): width < 600
  • Medium (Tablet): 600 <= width < 840
  • Expanded (Desktop): width >= 840

Adaptive Workflow

Follow the 3-step approach to make your app adaptive.

Step 1: Abstract

Identify widgets that need adaptability and extract common data. Common patterns:

  • Navigation UI (switch between bottom bar and side rail)
  • Dialogs (fullscreen on mobile, modal on desktop)
  • Content lists (reflow from single to multi-column)

For navigation, create a shared Destination class with icon and label used by both NavigationBar and NavigationRail.

Step 2: Measure

Choose the right measurement tool:

MediaQuery.sizeOf(context) - Use when you need app window size for top-level layout decisions

  • Returns entire app window dimensions
  • Better performance than MediaQuery.of() for size queries
  • Rebuilds widget when window size changes

LayoutBuilder - Use when you need constraints for specific widget subtree

  • Provides parent widget's constraints as BoxConstraints
  • Local sizing information, not global window size
  • Returns min/max width and height ranges

Example:

// For app-level decisions
final width = MediaQuery.sizeOf(context).width;

// For widget-specific constraints
LayoutBuilder(
  builder: (context, constraints) {
    if (constraints.maxWidth < 600) {
      return MobileLayout();
    }
    return DesktopLayout();
  },
)

Step 3: Branch

Apply breakpoints to select appropriate UI. Don't base decisions on device type - use window size instead.

Example breakpoints (from Material guidelines):

class AdaptiveLayout extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final width = MediaQuery.sizeOf(context).width;
    
    if (width >= 840) {
      return DesktopLayout();
    } else if (width >= 600) {
      return TabletLayout();
    }
    return MobileLayout();
  }
}

Layout Fundamentals

Understanding Constraints

Flutter layout follows one rule: Constraints go down. Sizes go up. Parent sets position.

Widgets receive constraints from parents, determine their size, then report size up to parent. Parents then position children.

Key limitation: Widgets can only decide size within parent constraints. They cannot know or control their own position.

For detailed examples and edge cases, see layout-constraints.md.

Common Layout Patterns

Row/Column

  • Row arranges children horizontally
  • Column arranges children vertically
  • Control alignment with mainAxisAlignment and crossAxisAlignment
  • Use Expanded to make children fill available space proportionally

Container

  • Add padding, margins, borders, background
  • Can constrain size with width/height
  • Without child/size, expands to fill constraints

Expanded/Flexible

  • Expanded forces child to use available space
  • Flexible allows child to use available space but can be smaller
  • Use flex parameter to control proportions

For complete widget documentation, see layout-basics.md and layout-common-widgets.md.

Best Practices

Design Principles

Break down widgets

  • Create small, focused widgets instead of large complex ones
  • Improves performance with const widgets
  • Makes testing and refactoring easier
  • Share common components across different layouts

Design to platform strengths

  • Mobile: Focus on capturing content, quick interactions, location awareness
  • Tablet/Desktop: Focus on organization, manipulation, detailed work
  • Web: Leverage deep linking and easy sharing

Solve touch first

  • Start with great touch UI
  • Test frequently on real mobile devices
  • Layer on mouse/keyboard as accelerators, not replacements

Implementation Guidelines

Never lock orientation

  • Support both portrait and landscape
  • Multi-window and foldable devices require flexibility
  • Locked screens can be accessibility issues

Avoid device type checks

  • Don't use Platform.isIOS, Platform.isAndroid for layout decisions
  • Use window size instead
  • Device type ≠ window size (windows, split screens, PiP)

Use breakpoints, not orientation

  • Don't use OrientationBuilder for layout changes
  • Use MediaQuery.sizeOf or LayoutBuilder with breakpoints
  • Orientation doesn't indicate available space

Don't fill entire width

  • On large screens, avoid full-width content
  • Use multi-column layouts with GridView or flex patterns
  • Constrain content width for readability

Support multiple inputs

  • Implement keyboard navigation for accessibility
  • Support mouse hover effects
  • Handle focus properly for custom widgets

For complete best practices, see adaptive-best-practices.md.

Capabilities and Policies

Separate what your code can do from what it should do.

Capabilities (what code can do)

  • API availability checks
  • OS-enforced restrictions
  • Hardware requirements (camera, GPS, etc.)

Policies (what code should do)

  • App store guidelines compliance
  • Design preferences
  • Platform-specific features
  • Feature flags

Implementation Pattern

// Capability class
class Capability {
  bool hasCamera() {
    // Check if camera API is available
    return Platform.isAndroid || Platform.isIOS;
  }
}

// Policy class
class Policy {
  bool shouldShowCameraFeature() {
    // Business logic - maybe disabled by store policy
    return hasCamera() && !Platform.isIOS;
  }
}

Benefits:

  • Clear separation of concerns
  • Easy to test (mock Capability/Policy independently)
  • Simple to update when platforms evolve
  • Business logic doesn't depend on device detection

For detailed examples, see adaptive-capabilities.md and capability_policy_example.dart.

Examples

Responsive Navigation

Switch between bottom navigation (small screens) and navigation rail (large screens):

Widget build(BuildContext context) {
  final width = MediaQuery.sizeOf(context).width;
  
  return width >= 600 
    ? _buildNavigationRailLayout()
    : _buildBottomNavLayout();
}

Complete example: responsive_navigation.dart

Adaptive Grid

Use GridView.extent with responsive maximum width:

LayoutBuilder(
  builder: (context, constraints) {
    return GridView.extent(
      maxCrossAxisExtent: constraints.maxWidth < 600 ? 150 : 200,
      // ...
    );
  },
)

Resources

Reference Documentation

Example Code

Scripts

This skill currently has no executable scripts. All guidance is in reference documentation.

Assets

This skill includes complete Dart example files demonstrating:

  • Responsive navigation patterns
  • Capability and Policy implementation
  • Adaptive layout strategies

These assets can be copied directly into your Flutter project or adapted to your needs.

Source

git clone https://github.com/MADTeacher/mad-agents-skills/blob/main/flutter-adaptive-ui/SKILL.mdView on GitHub

Overview

This skill guides building responsive Flutter interfaces that scale from mobile to desktop and web. It covers cross platform support, multiple input devices, responsive navigation, and optimization for large screens or foldables, using a clear three step approach and size based breakpoints rather than device type.

How This Skill Works

Use a three step adaptive approach: Abstract common data and UI patterns such as navigation and dialogs; Measure available space with MediaQuery.sizeOf for app level decisions and LayoutBuilder for widget level constraints; Branch to the appropriate layout using width breakpoints to pick Mobile, Tablet, or Desktop UIs. Remember the core rule: constraints go down, sizes go up, and avoid assuming device type for layout decisions.

When to Use It

  • Need layouts that adapt across mobile, tablet, desktop, and web
  • Implement responsive navigation that switches between bottom bars and side rails
  • Handle multiple input devices such as touch, mouse, and keyboard
  • Optimize UI for large screens and foldables
  • Apply platform specific behavior with Capability and Policy patterns

Quick Start

  1. Step 1: Abstract common data and patterns such as Destination and responsive dialogs
  2. Step 2: Measure with MediaQuery.sizeOf(context) for app level decisions and LayoutBuilder for subtree constraints
  3. Step 3: Branch with breakpoints Compact < 600, Tablet 600 to 839, Expanded >= 840 to select MobileLayout, TabletLayout, DesktopLayout

Best Practices

  • Define clear breakpoints and rely on window size, not device type
  • Abstract reusable data and navigation patterns (Destination) for cross pattern use
  • Use MediaQuery.sizeOf(context) for app level decisions and LayoutBuilder for widget level constraints
  • Design with accessibility in mind and ensure keyboard navigation works across layouts
  • Test across diverse sizes and input modalities to ensure graceful degradation

Example Use Cases

  • Switch navigation UI between BottomNavigationBar on mobile and NavigationRail on desktop
  • Fullscreen dialogs on small screens and modal dialogs on larger screens
  • Content lists reflow from single column on phones to multi column grids on desktops
  • Adaptive layouts that shift layout patterns when folding devices or changing orientation
  • Shared Destination model used by both navigation components to simplify pattern changes

Frequently Asked Questions

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