pyxel
An MCP server for Pyxel, a retro game engine for Python
How to use
The pyxel MCP server is designed specifically for the Pyxel retro game engine, enabling seamless communication and control over your Pyxel projects. With this server, you can easily send commands and receive updates about your game state, allowing you to build and test your games more efficiently. Developers use this server to streamline their workflow and enhance their game development experience in Python.
Once connected to the pyxel MCP server, you can interact with your Pyxel game through various commands and queries. You can send commands to manipulate game states, such as updating graphics or handling input events, and receive responses to monitor the performance of your game. This server is particularly effective for real-time debugging and testing, allowing you to refine your game mechanics on the fly.
How to install
To install the pyxel MCP server, you will need to ensure you have Python and Node.js installed on your machine.
Prerequisites
- Python: Ensure you have Python 3.x installed.
- Node.js: Make sure you have the latest version of Node.js.
Option A: Quick Start with npx
If you want to quickly start using the pyxel MCP server, you can use npx as follows:
npx -y kitao/pyxel-mcp
Option B: Global Install Alternative
Alternatively, you can clone the repository and run it directly:
git clone https://github.com/kitao/pyxel-mcp.git
cd pyxel-mcp
python server.py
Additional notes
When configuring the pyxel MCP server, ensure that your firewall allows communication on the designated port used by the server. You may also want to set up environment variables for the server's configuration to easily adjust settings without modifying the code. Common issues include incorrect port settings, so double-check that the port you use matches the one specified in your Pyxel project.
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